The Legend of Zelda Breath of the Wild Walkthrough Part 10 (E3 2016 Gameplay)

E3 2016 The Legend of Zelda Breath of the Wild Walkthrough Part 10

Nintendo finally got around to showcased The Legend of Zelda: Breath of the Wild and it starts off in a rather interesting way. Starting with a voice that awakens Link from his slumber in the Shrine of Resurrection, he acquires the Sheikah Slate and makes his way out into the open world. The Sheikah Slate is intriguing because it’s the first time that technology has really been introduced into the franchise.

That’s not the only new addition. Link can sprint but he can also jump, allowing him to climb up trees and up the sides of cliffs.

The Legend of Zelda Breath of the Wild Walkthrough For WII U / Nintendo NX www.youtube.com/playlist?list=PLle__6dXGka6eawxXf8lLq_xzJJPeGoOk

E3 2016 Trailers: www.youtube.com/playlist?list=PLle__6dXGka7DBUdM0xXZEExTRFexj2wt

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14 thoughts on “The Legend of Zelda Breath of the Wild Walkthrough Part 10 (E3 2016 Gameplay)”

  1. Something really has to be done about that stamina wheel. Having it right on top of Link in the middle of the action is a bad design choice.

    • Ever play Paragon? That game is a perfect example of how info over the top of your head makes it more accessible. Me personally, I think putting it over his head is great because it gives a very clear and descriptive view of your stamina, which is obviously very important, especially for combat, instead of having to take your focus off the combat and look down into a corner or etc, which is probably where it would be moved to if anywhere.

  2. Something really has to be done about that stamina wheel. Having it right on top of Link in the middle of the action is a bad design choice.

    • Ever play Paragon? That game is a perfect example of how info over the top of your head makes it more accessible. Me personally, I think putting it over his head is great because it gives a very clear and descriptive view of your stamina, which is obviously very important, especially for combat, instead of having to take your focus off the combat and look down into a corner or etc, which is probably where it would be moved to if anywhere.

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